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Gehst

Gehst

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Devlog

  • Devlog 2: Postmortem
    November 18, 2020 by soppart
    Devlog 2: Development Development Process When starting the development process, we first looked at existing games for inspiration. The game ‘Hylics 2’ uses a claymation / mixed media style that w... Continue reading
  • Devlog 1: Playtest
    November 18, 2020 by soppart
    Devlog 1: Playtesting and Feedback (+Images) During playtesting we wanted to see primarily how players thought the movement felt, and how easy it was to run into the bugs we were already aware of... Continue reading
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